Begins with the history of Nyth's plunge into snow & ice.
Presents the setting map for reference.
Details the 12 remaining nations of Nyth, along with Homeland Abilities for player characters (choose 1 of 3 bonus abilities).
Ends with a timeline of the new frozen age.
The Fading Embers Player's Manual
Breaks down the 25 playable Races & Subraces. Not all races have survived, while others that did are forever changed. Still others, like the Barbegazi and Foundlings, have never been seen before.
Details 24 new subclasses for the setting. All classes are represented here, although some (like sorcerer) receive numerous new subclasses.
Showcases new Racial Feats for the new races & subraces, along with some available to all characters.
Adds new equipment for characters (including weapons, armor, gear, & mounts), along with mechanics for new Weapon Properties & Superior Quality Equipment.
Discusses how Divine Magic has changed in the setting, along with the ascension of sorcerers and the existing spells added to their class list. There are over 50+ new spells, with spellcasting class receiving new options and updated spell lists.
The Fading Embers Gamemaster's Manual
Provides answers for any nagging questions for careful readers of the Setting Manual, and provides secret truths behind Nyth's frozen age that will change the way you think about Fading Embers.
Contains a plethora of plot hooks and adventure ideas, as well as advice for running long-term campaigns in the setting.
Has optional Travel & Survival mechanics for long trips through the frozen wastes.
Gives new Poisons, Diseases, and Madness rules for your games.
Showcases 100+ new Magic Items!
Contains a GM's Artifact Vault with powerful items ready to be personalized to your players' characters.
Has 60+ new creature profiles from 8 different categories, along with NPC profiles from the various nations.
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